The company, which has offices in Brisbane, Adelaide, and Melbourne, now includes teams once belonging to Midway (Ratbag) and Atari (Melbourne House, Australia’s oldest studio) — also hiring staffers who were let go after the dissolution of Pandemic’s Australian arm by Electronic Arts.The firm started out by making surfing games, apposite for an Australian studio, including Sunny Garcia Surfing in 2001, but is likely best known for its Ty the Tasmanian Tiger and its work on multiple Star Wars games for LucasArts, including the upcoming Star Wars: The Clone Wars – Republic Heroes.Here, Gamasutra speaks to CEO Robert Walsh about the company’s growth, strategy, and perspectives on how it runs prototyping, outsourcing, and tech and tool development — as well as how the company turned a personal tragedy into an educational legacy.I’d like to get an overview of the studio and your history. When was the studio originally founded?Robert Walsh: This is our 10th year anniversary, so we started in November, ’99. We started with five of us, pretty small back then. Over the years, we have massively grown in size now.So how big is your organization in total now?RW: Just hit 400.That’s very large for an independent developer.RW: Yeah,… Read full this story
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