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You are here: Home / Can Great Game Design be Taught?

Can Great Game Design be Taught?

Some of the games industry’s most talented and experienced designers are making the leap from game development to academia. But how do you teach the art of making games? This post originally appeared on Kotaku UK . After Disney closed down his most recent studio Junction Point in 2013, Warren Spector, legendary designer of Deus Ex and Epic Mickey, moved into education. Rather than start a new studio, the renowned designer became the programme director of the Denius-Sams Gaming Academy at the University of Texas in Austin. Spector is not the only games industry veteran making the leap from mainstream games development to academia. Another such person is Richard Lemarchand, the former lead game designer of the Uncharted series at Naughty Dog, who left the studio after Uncharted 3’s release in 2012. He’s now a tenured associate professor at the Interactive Media Division at the University of Southern California (or USC for short), perhaps the most well-known games academia programme. In 2012, meanwhile Loot Drop COO Brenda Romero became game designer in residence at UC Santa Cruz. She now heads up the entire game design programme, alongside her husband John Romero. Brenda says a passion for talking about games design… Read full this story

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Can Great Game Design be Taught? have 280 words, post on kotaku.com at August 31, 2015. This is cached page on Drudgereport. If you want remove this page, please contact us.

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